Friday, May 12, 2017


This is a Special Announcement. I will be porting over content from my old blog 'The American Cartoon Federation'. I'm even gonna touch them up,so they can look better. And don't be surprised if I add some new stuff to said posts.

I'm gonna start soon. Anyway,thanks for being patient with Me. I know activity for this site has been slower than molasses,but I assure you that will change very soon and new content will be uploaded weekly.

Thursday, March 9, 2017

WWE Redo - 1993

Imagine if you had a time machine and could go back to any point in history. Imagine if you were a person with mind controling powers. You could change history. Change it for the better or for the worse.

If I had those things,I'd change the course of the #1 name in Wrestling: The WWE. I'd go back in time to one of WWE's periods and use my mind controling abilities on Vince McMahon,where I'd make him change the company for the better. With that said,Retro Talk is proud to present: WWE Redo.

Here are the changes I'd have McMahon make in 1993:

- Wrestlemania XI was concidered one of the worst 'Mania's in terms if booking. Well let's change things up shall we. Tatanka defeats Shawn Michaels for the Intercontenental Championship,thus establishing his Wrestlemania Moment (he'll lose it to Michaels at the king of the ring). Crush defeats Doink in a big way,ending their fued. Mr.Perfect defeats The Narcissist Lex Luger. The Undertaker defeats Giant Gonzalez via pinfall,thus ending their feud. Money Inc defeats The Mega Maniacs,via IRS's briefcase. Yokozuna defeats Bret Hart for the title,And Hogan is nowhere in sight.

- Hogan challenges Yokozuna for the title on RAW,but Fuji wants to humiliate Hogan at a bigger venue...namely The King of the Ring. After a big loss at the hands of Crush,Doink desides to target someone else....The Undertaker. Doink and The Undertaker begin their Joker v Batman-esque fued (which ends at summerslam in a casket match). Instead of Crush v Shawn Michaels for the IC Belt at the King of the Ring,it's Tatanka v Michaels for the gold. HBK wins cleanly. Hogan fights and loses to Yokozuna. Soon,Hogan leaves the WWE. Bret Hart still wins the 1993 King of the Ring,so that hasn't changed.

At SummerSlam,The Undertaker fights and defeats Doink in a Casket Match,ending their feud. Jerry "the King Lawler" was in Doinks corner. Speaking of Lawler,earlier in the show he faught Bret Hart (right off the bat,this time) and one by DQ,when Hart refused to release the Sharpshooter. Lex Luger defeats Yokozuna and wins the WWE World Title (though he loses it to Yokozuna at the Survivor Series,thanks to Fuji and Cornette). Giant Gonzalez stays with the WWE until Early December. Gonzalez stays a heel,btw.

- The Headshrinkers,and NOT the Quebecers,defeat the Steiner Brothers for the WWE Tag Titles. Steiners win them back in December. This is one of the most Important changes,as the 1st Dark Era of The WWE Tag Division,won't be as dark. Also Ludvig Borga feuds with Tatanka,Not Lex Luger. And Crush's heel turn is posponed until after The Royal Rumble. Speaking of turns,Doink becomes a Babyface soon after SummerSlam.

- At the Survivor Series,things go as planned,except for a few things: Yokozuna fights Lex Luger and beats him for the title,thanks to Mr.Fuji and Jim Cornette. The Foreign Fanatics v All American's match is NOT the Main Event,Plus each team has different members. The Fanatics have: The Quebecers,Ludvig Borga,and Giant Gonzalez. The All Americans have: The Steiner Bros.,The Undertaker,and Tatanka. Also the teams are renamed to Borga's Brutes and Tatanka's Braves.

- The Doinks v Team Bam Bam is a more serious affair and the show's Only 5-on-5 match. Men on a Mission and The Bushwackers wrestle as themselves,with Doink the only one dressed as...well,Doink. The 5th member of Team Bam Bam is the Brooklyn Brawler. Oh,BTW,Bastian Booger is the first one eliminated from that match. Also,The Doinks are renamed to Team Doink.

- In December,The Headshrinkers lose the tag titles to The Steiner Bros (who defend them against the Harts at the '94 Royal Rumble,but lose them to the Quebecers in febuary). Feeling that he had been cheated out of his title at Surviver Series,Lex Luger announcess his entry into the 1994 Royal Rumble. Jack "The Figurehead President" Tunney grants him entry,right off the bat.

And with that,the Course of WWE has changed for the better in 1993. An interesting idea,for sure. Expect more like this in the future. Trust me,I have plans for more WWE Redo's.

Until next time,RetroHeadz,God Bless and Stay Gold.

Monday, February 27, 2017

Retro Gamer Weekdayz - Punch-Out (NES)

Wazzup,my Retro Headz,welcome to the Season Finale of Retro Gamer Weekdayz. Today,I'm gonna be reviewing Punch-Out for the NES,brought to us by Nintendo.  The version I'll be reviewing is Mike Tyson's Punch-Out,though it really doesn't matter,since both versions are the same,just with different final opponents.

Story - Little Mac wants to be the greatest boxer ever,so he enters the WVBA (world video boxing association) to compete against the best Boxers in the world.

Concept - You are Little Mac, fighting his way up through ranks of the World Video Boxing Association. After beating a series of opponents in 3 circuits,you will face off against either Mike Tyson or Mr.Dream (depending on which version you're playing) in the "Dream Fight".

This is the final fight and when you win it,you beat the game.

Little Mac has a limited moveset compared to most of his opponents. His punches are limited to jabs,body blows, and the powerful super uppercut.

The uppercut can only be used once the player earns a star, which is typically accomplished by counter-punching the opponent directly before or after certain attacks are launched. The player can acquire up to three stars.

Little Mac also has a heart counter, which decreases upon being hit, blocking a punch, or throwing a punch that the opponent dodges or blocks. When the counter decreases to zero, Little Mac temporarily gets exhausted, leaving the player unable to attack but still able to dodge, duck, and block.

Mac can regain hearts by avoiding the opponent's punches.

A bout can end by a knockout (KO),a technical knockout (TKO), or by a decision, if the bout lasts 3 full rounds without a clear winner.

In order to win by decision, the player must get a high enough score. the total needed varies from boxer to boxer. However, If the opponent isn't knocked down at all during the fight,the decision will Always go to your opponent.

Mac can only get up 3 times during any one bout. If he's knocked down a 4th time,it'll constitute as a TKO and the opponent will get the win. Game Over if that happens.

After completing a Circuit,the player will be treated to a cutscene of Little Mac being trained by Doc Lewis. You'll also get a Password.

The password system allows you to skip circuits and even take you to the final fight against Mike Tyson/Mr.Dream.

One last thing,if you rapidly hit select during the intermissions,you'll regain some lost health.

Controls - Ok,to the controls. Little Mac can bodyblow,jab,block,duck,and use the super uppercut. The super uppercut can only be preformed if the player has stars. To execute the uppercut,press select.

As for the controls themselves,they're excellent. Great hit detection and response.

Design - The graphics are pretty good for the NES. The ring and "arena" changes color with each Circuit.

Music and Sound - The Sound FX are nostalgic. The soundtrack itself is very memorable and fun to listen too.

Challenge - The game features a decent challenge with the later opponents,with the final 3 being the toughest. Mr.Dream/Mike Tyson can easily knock you down within 2 hits.

Trivia - Now for the trivia. Punch-Out was originally a series of arcade titles (2 in fact)

Initially,Punch-Out was a special prize given to japanese gamers who were able to complete the game 'Golf: US Course Famicom Tournament'. This version of the game lacked the Dream Fight and has Super Macho Man as the final opponent.

The licence with Mike Tyson expired sometime in 1990. So instead of renewing the contract and paying Tyson more money for use of his likeness,Nintendo re-rekeased the game as just Punch-Out and replaced Tyson with Mr.Dream.

The Non-Tyson version of the game is the one purchasable on Virual Consoles.

Believe it or not,Mike Tyson himself never actually played the game until 2014.

And finally,Soda Popinski's laugh was reused for Ganon's laugh in Zelda II: The Adventure of Link.

Bad Aspect - I can't think of much,as this game is really solid. Maybe the Only bad thing would be the reuse of boxers. Didn't like fighting Bald Bull twice.

Good Aspect - The play controls are great,the music is good,and each opponent is unique. I love this game.

Replay Value - This game has great replay value. It's just so much fun to play. I highly recommend this game.

Final Score - Retro Talk gives Punch-Out for the NES a solid 9/10.

Well,my Retro Headz,that about does it for this season of Retro Gamer Weekdayz. If you wanna see a retro game featured,let me know in the comment section. If I played it,I'll review it.

Until next season,God Bless and Happy Gaming.

Sunday, February 26, 2017

Retro Gamer Weekdayz - Street Fighter 2010 (NES)

Wazzup,my Retro Headz,welcome to another addition of Retro Gamer Weekdayz. Today,I'm gonna be reviewing Street Fighter 2010 for the NES,brought to us by Capcom.

Story - Here is the story for this least,the bastardized American Version.

In 2010, technology has advanced to the point that any person can easily travel from one planet to another through the use of interplanetary warp gates. Ken Masters,a retired multi-time Street Fighter champion,turned scientist,developes a new substance called "Cyboplasm" that grants superhuman strength to any living thing that's implanted with it.

One day,Ken finds his lab partner,Troy,murdered and the Cyboplasm stolen. Ken decides to bring Troy's killer to justice by implanting his body with bionics, as well as an interdimensional transporter, in order to follow the killer's trail, who's left a trail of Cyboplasm on each of the planets he's visited.

I'll get into the Japanese story later.

Concept - Concept for this game. The player takes control of Ken Masters,though he's not Really Ken Masters. The objective of each stage is to destroy the designated enemy target shown before the stage begins and obtain the energy required to open a transdimensional portal to the next stage.

Some stages require the player to destroy more than one enemy to accumulate the energy needed to open the portal. After the portal is open, Ken only has a limited amount of time to enter it; failure to do so will cause the player to lose a life, forcing the player to restart.

Ken's projectiles will initially have a short range at the start of the game, but the player can uncover and pick up power-up capsules by destroying item containers scattered throughout each stage. Though,these capsules are rare.

Picking two power-up capsules will increase Ken's power level by one, increasing the range of his projectiles and their strength. However, if Ken gets his,his power level will decrease by one And if he loses a life, he will revert to his starting power.

Ken can increase his power by up to five levels. Other power-ups includes a back-up option for added firepower and a "flip shield capsule" that will allow the player to damage enemies during flip jumps.

Controls - Controls for this game. Like most side-scrolling NES games, the player uses one button to attack and the other to jump. Ken can also climb walls and poles or pole-like structures, as well as hang onto and climb (or drop down from) certain kinds of ledges.

In addition to his regular jump, Ken can also do a backward flip jump by jumping while pressing the d-pad on the opposite direction he's facing.

Ken's main weapon is an energy projectile which he launches with his fists and feet. Ken can shoot straight,upwards,launch curved power shots by attacking and holding the d-pad left or right.

To fire with kicks,hold the d-pad down while attacking. These projectiles travel upward. To shoot downwards, Ken must do a flip jump first and then attack while in mid-air.

The play control itself isn't that great and the hit detection is just plain bad.

Design - Graphics-wise,this game looks nice,each planet has it's own unique look and Earth (the 1st stage) has a futuristic look and feel to it. So,this game's pretty damn good graphics-wise.

Music and Sound - The sound is standard for a Capcom NES title. The music,while cool sounding,isn't memorable at all.

Challenge - Challenge-wise,this game can be very unfair. Ken is weak and the enemies come at you at a decent clip. Plus,if he gets hit,he loses power. Also,Power-Ups are rare and the controls aren't that responsive. The hit detection is bad too. So Yeah,this game is so much of a challenge,it becomes unfair.

Trivia - This isn't a real Street Fighter game. It has nothing to do with the franchise. In fact,in Japan,the game is called 2010 Street Fighter. Besides the name,other things differ between the Western and Japanese versions.

The English localization of Street Fighter 2010 not only changed the main character's identity and backstory,but also the main story.

The main protagonist Isn't Ken Masters from the original Street Fighter,who retired from street fighting to become a scientist. He's,in reality,Kevin Striker,a cyborg policeman employed by the Galaxy Police to neutralize a breed of interplanetary super-criminals called "Parasites", whose abilities are drastically improved over regular humans and aliens due to an armored parasitic insect that has been implanted into their bodies.

The character of Troy is,in reality,Dr. Jose,the scientist responsible for creating the parasitic organisms used to turn people into "Parasites". Before the final battle, Dr. Jose reveals that Kevin is actually a "Parasite" created by him, having implanted one of his insects into Kevin's body before having him infiltrate the Galaxy Police, and that the cybernetic armor on Kevin's body was actually created by the parasite implanted within him.

Other than the changes to the main character's identity and the story, the game itself is otherwise identical between the two versions.

Bad Aspect - Ok,so now my gripes with this title. Enemies are quicker and love to gang up on you. If you get hit,you lose power. Collecting power-ups is a pain,they're rare and sometimes tough to get. The time limit is also a nuscence. And then there's the not-so great hit detection.

Good Aspect - The graphics are pretty good and the story is decent,but that's all the praise I'm gonna give this game.

Replay Value - Not too much replay value,as this game isn't very fun. The negatives I mentioned are the real deal,so I can Only recommend this game to the masochists,who absolutly Love Super Challenging games.

Final Score - Anyway,Retro Talk gives this game a 4.5/10

Well,my Retro Headz,that about does it for this edition of Retro Gamer Weekdayz. If you wanna see a retro game featured,let me know in the comment section. If I played it,I'll review it.

I plan on changing up the format for these reviews to be like Gamepro's. So that means the Trivia and Aspects sections will be gone. As will the Final Score. These changes will happen soon. So,until next time,God Bless and Happy Gaming.

Saturday, February 18, 2017

Retro Game Factoids

As you know,every single franchise known to man has some form a trivia related to it. Well,today,My Retro Headz,The King of Retro will be bringin' you some cool factoids relating to various Video Game franchises. Let's begin!

Resident Not-So-Evil: With the aid of Resident Evil 1,Capcom was able to save itself from failure during the PS1/N64/Sega Saturn era. Today,the RE franchise has turned into complete crap [for a number of reasons].
Lefty Linky: Did you know that Nintendo made Link left handed.It's in honor of his designer Shigeru Miyamoto[aka mr.nintendo] who is Left-Handed as well.
The Sony/Nintendo connection: Did you know that Nintendo themselves was responsible for the creation of the PS1,the N64s arch-rival? It's true!

Y'see In 1992,Nintendo made plans with Sony to create a CD add-on for the SNES,called the Play Station [2 words]. However at the eleventh hour,The Big N feared that Sony might have majority control of the content and profits,so they secretly made a deal with Philips.

When Sony found out about this at CES,they were furious and as an act of revenge,created their own stand-alone console: The Sony Playstation.

The CD add-on deal with Philips fell through,but Nintendo allowed them to create games based on Mario and Zelda. Of course,we All know how well those games turned out. Mah Boi!

Anywhay,so remember, if it wasn't for Nintendo's paranoia,The Playstation and it's fandom wouldn't even exist today.
Super Game Boy = Game Boy Color Prototype: In '93-'94 it was rumored that Nintendo was developing a Color Game Boy, but it turned out to be a GB converter for the SNES, the Super Game Boy. I took a while longer but the Game Boy Color is a reality!
Centaur Mario?: In the beginning of the development of Super Mario Bros. 3 there were plans for a "Centaur Mario" ability for our favorite plumber!
The Popularity of Pocket Monsters: Pokemon aka Pocket Monsters, was such a super hit in Japan,that it helped the Game Boy Completely Destroy it's rivals in Handheld market.

Pocket Monsters was so popular that it spawned many game sequels..but that ain't all,there are also Pokemon posters,stickers,trading cards,toys,stuffed dolls,manga,and even an anime series.

The Franchise Mascot is Pikachu.
Star Fox,The Testing Program?: Star Fox was originaly just an testing program to test out the FX-chip's capabilities, but the designers continued working on it and finally Nintendo released it and it became a big success.
Samus Aran's Popularity: All the Metroid games has been huge bestsellers in the US,Europe,and even Australia.But for some reason,it wasn't that popular in Japan.Oh well,their loss.
Super Mario 64,an SNES Game?: Did you know that Nintendo planned to release the 3D Mario game for the SNES using their S-FX chip? However,it didn't work out due to the lack of buttons on the SNES controller. Because of this,the 3D Mario game had to wait until the creation of the N64.
The Origin of Jumpman: In 1981 Shigeru Miyamoto,guided by Gunpei Yokoi,made the first mainstream game for Nintendo starring everyones favorite plumber,Mario. It was the arcade game Donkey Kong.

At the time Mario didn't had a proper name! He was just called "Jumpman" and was a carpenter. And when Donkey Kong came to the US,Jumpman was renamed Mario!

Yeah its true, Mario was first a carpenter before he became a plumber! He also starred in the sequel to Donkey Kong: Donkey Kong Jr. In Dk jr.,Mario was officialy given the name Mario. When Mario Bros came out,Mario's brother Luigi was born.

Here's how Mario got his name.  When Minoru Arakawa, the president of Nintendo of America, first saw "Jumpman" he thought that it looked like the building's Landlord,Mario Segale. How Luigi got his name is unknown,though a prevailing theory says that he was named after a local Pizzaria.

Though many other theories say he was named after the Japanese word Ruigi,which means 'Similar' in that language.
Surname of the Bros.:Did you know that Mario and Luigi Have no Surname.
Final Fantasy Fun Fact # 1: The two characters Biggs and Wedge, sometimes known as "Vicks and Wedge",have appeared in many Final Fantasy games (FF VI-VIII to be exact). What few people know is that their names were taken from Star Wars wing men: Wedge Antilles and Biggs Darklighter.
Final Fantasy Fun Fact # 2: In all Final Fantasy games,except for Final Fantasy 1,the character Cid has appeared as an important character. The Producer of the Final Fantasy games, Hironobu Sakaguchi, once described this character as "the Yoda of the Final Fantasy series". One interesting fact to note is that the Cids are almost always either engineers or mechanics.
Final Fantasy Fun Fact # 3: In all the Final Fantasy games the best and the second best swords are named Excalibur and Masamune.

You may recognize the name Excalibur from the classical King Arthur story and the Masamune is named after an ancient Japanese swordsmith.
Final Fantasy 64?: After Final Fantasy VI for the SNES was complete Square began experimenting with 3D characters. and in 1995 they proudly introduced to the press, a CGI demo featuring: Locke, Terra and Shadow battling some kind of a stone enemy.

This little playable demo was assumed by everyone that Square's next Final Fantasy game would be for the Nintendo 64. Unfortunately,that wasn't the case.
Nintendo Hates Genies: Nintendo deliberately programmed SNES games to crash when used with a Game Genie! When Nintendo lost their trial against Galoob and Galoob was free to sell their Game Genie freely,Nintendo started implementing a chip within various games,that made those games screw up,if the Game Genie was used.

That's why there is about 3 or 4 versions of Final Fantasy III[VI] and Chrono Trigger.
Metroid Translation Mistake: On the box and the manual of the Original Metroid, it states that the game takes place on the planet Zebes. However, the text inside the game itself calls the planet *Zebeth*. This is because there is no basic 's' sound in Japanese--words that end in 'th' are sometimes translated as 's'. The 'Zebes' spelling that's used in every Metroid title.
"Legend" of Zelda: Miyamomto has openly admitted that "The Legend of Zelda" game series was based on fantasy books,his childhood,and the movie "Legend". The movie "Legend" was released just before "The Legend of Zelda" was, back in 1986. "Legend" was directed by Ridley Scott,and starred Tom Cruise.

The story is similar to the Zelda games: Young scrawny elf-like boy is sent out by various dwarves and pixies to delve into the dark dungeons and rescue the princess captured by the evil Gannon like demon. In his way are many smaller demons. It also has the exact same mythological and medival fantasy feel to it.
Donkey Kong's Name: A rumor says that it was meant that Donkey Kong's name would be Monkey Kong.but due to a bad phone connection, someone heard wrong and thought that it was Donkey Kong.

The more true theory is that Shigeru Miyamoto looked in various dictionaries for a word for "stubbern" because he wanted Donkey Kong to be that way and found the word "Donkey". The other part of the word,"Kong",came from the famous King Kong.
Biggest. AC Adapter. Ever!: Did you know that Colecovision had[has] the biggest AC adapter of any existing game system.
Gender Confused: For some odd reason NoA changed Birdo,a female enemy,into a guy who thinks he's a girl. Though in some Japanese media,Birdo Is a guy.*shrugs*
The Lost Zone of Sonic 2: Did you know that Sonic 2 was originally supposed to have 12 Zones instead of 11. Hidden Palace Zone was cut due to tine and money. This Level was mostly deleted from the final version of the game,though you can visit a crapped up version of it via cheat device. The true look of Hidden Palace can bee seen in the Sonic 2 Beta.
Sonic & Knuckles = Sonic 3 Part 2: Originally,Sonic the Hedgehog 3 and Sonic and Knuckles were supposed to be a single game. But due to limited cart space,the game was split in half. To compensate,Sega created Sonic and Knuckles with 'Lock-On' technology,so that you can play Sonic 3 in it's entirety.
The White City: Did you know that Mega Man X's Intro Stage was originally supposed to be a White City instead of a highway. This city had the Mid-boss (rt-55j) that's only seen in Sting Chameleon's stage,as well as an unused enemy. The White City isn't in the final game.
Sonic 1 Beta Stuff: In Sonic 1 Beta,Spring Yard Zone was called Sparkling Zone and Scrap Brain Zone was called Clock Work Zone. Also in Sonic 1 Beta,there was an enemy that didn't make it into the final game. This enemy was a Rabbit badnik called Splats. Splats was a quick enemy who attacked Sonic by jumping at him.

There was also a goggles Item that supposedly allowed Sonic to breath Underwater and an 'S' Item,which gave Sonic Both Super speed and Invinsibility. These Items were scrapped for the final game,However,if you hit the Sign Post while screwing around with the debug mode,you can see the icons for these items in the sign post.
Final Fantasy 4 NES?: Did you know that Final Fantasy 4 was originally planned to be an NES game? However,Square decided to make it an SNES title instead. Thank God they did this.
Tougher Enemies in Zelda 2 Jp: Did you Know that in the Japanese Zelda 2,the bosses are much tougher. In The US version,these bosses have a weaker defense.
Palutina and Princess Lana: Did you know that Captain N's Princess Lana is loosely based on Goddess Palutina from Kid Icarus.
Punch-Out Debacle: Because Mike Tyson's contract with Nintendo expired,Nintendo decided to re-release Mike Tyson's Punch-Out as just Punch-Out. In this Re-release,Mr. Dream replaced Mike Tyson as the final opponent.
Popeye the Jumpman: Did you know that the first Donkey Kong game was originally supposed to be a Popeye game. But before the development of this game,Nintendo lost the rights to the popeye licence. Because of this,Nintendo changed the Popeye characters to the characters that we all know and love. This is why Paulina looked like Popeye's girlfriend,Olive in the early NES era.
Castevania 3's 10-bit music: Did you know that the japanese version of Castlevania 3 has slightly superior music than it's US counterpart. That's because the Famicom has slightly better sound and graphics capabilities than the NES.
Nintendo's Silent Hero: Did you know that Link never talks in any of the Zelda games. Don't ask me why,he just doesn't. He doesn't talk in the Super Smash Bros. Games either.
Sega's First Mascot: Alex Kidd,star of the Alex Kidd series of Games,was Sega's first mascot. When they found out that he couldn't compete with Nintendo's Mascot Mario,Sega "fired" Alex and decided to come up with a new Mascot. Sega chose Sonic The Hedgehog[among a few others] to be their new mascot.

Why,because Yuji Naka wanted a speedy Mascot,and Hedgehogs were known to be fast. Sonic became blue,to match the Sega Logo. Also the Buckles on his sneakers were inspired by the buckles on Michael Jackson's Boots.
Sonic 3 and Michael Jackson: It was planned for Michael Jackson to do the music of Sonic 3. However this idea was scrapped,due to Jackson's "issues" at the time. Jackson also wasn't a fan of the Genesis' Sound System.

On a related note,The music for Sonic 1 GG's Bridge Zone was sampled by Janet Jackson.
Adventure Island and Wonderboy: Did you know that the 1st Adventure Island game is in reality a modified port of Wonder Boy 1. It's true.
Goblin's Goblin's Everywhere: Did you know that almost every Final Fantasy game has the Goblin enemy. I think Final Fantasy 6 and Final Fantasy 8 are the only 2 games in the Retro Final Fantasy Series that lack this Enemy.
Toadstool to Peach,Robotnik To Eggman: Did you know that Princess Peach was called Princess Toadstool throughout the NES and SNES eras. Super Mario 64 for the N64 was the first mainstream game that calls Princess Toadstool,Princess Peach. BTW,Peach is the Princess' Japanese name.

On a similar note,Dr. Eggman was called Dr.Robotnik throughout the Genesis and Saturn era. They started calling him Dr. Eggman in Sonic Adventure 2 for the Dreamcast. Eggman is the Mad Scientist's Japanese name.
Fast Classic Gaming Fact 2: According to Mortal Kombat creators Ed Boon and John Tobias,Mortal Kombat wouldn't have done that well if it lacked fatalities.
Sonic 2 Lost Badniks: The Alpha and Beta versions of Sonic 2 had enemies that were absent in the final game. Those enemies are: A Bat that swooped down at Sonic,a T-Rex enemy,a Triceratops that rushed Sonic when it sees him,a Snail that had the same method of attack as the triceratops,a second Snail that climed up walls,a Fish that jumped up from the water to attack Sonic,a Gator that bites sonic if he came near,and finally a 3-Eyed Fish that dropped bubbles on Sonic.

A Frog enemy was planned,but it never made it past the drawing board
Sonic 2 Beta Zones: Sonic 2 had 3 Zones that never made it into the final. The first one was Wood Zone,it was a treetop level that had converyer belts and tunnels.

The next one is Hidden Palace,a rocky cavern with jewels,tubes,and an underwater section. Hidden Palace can be found in the final via cheat device,but it's a glitched up mess.

The final one was Genocide City,It was nothing but a glitched up screen with no floors or anything else for that matter. To my knowlage,Genocide City was supposed to be a clone of Sonic 1's Scrap Brain Zone.

There was also supposed to be a Desert Level,but,like the Frog Badnik,it never made it past the drawing board.
Dust Hill?: Did you know that Sonic 2's Mystic Cave Zone was originally called Dust Hill Zone?
Boxer The Goblin: Did You Know that Square was planning to make a Goblin playable in Final Fantasy 7. This goblin would be a good Goblin called Boxer. However,this idea was scrapped early in the games development.
Aerith' Original Death Place: Did You know that Square (now square-enix) intended Aerith to be killed in the Northern Crater in Disk 2,instead of the Forgotten Capital in Disc 1. I'll talk more about this another day.
Fast Classic Gaming Fact 3: Did You know that the Sega Genesis' original Pack-in game was Altered Beast. But,for the sake of sales,they replaced Altered Beast with Sonic The Hedgehog. Smart move,Sega.
The Forgotten Consoles: The Atari Jaguar,Panasonic 3DO,and Philips CD-I are the Game Systems that very few people remember.
Another Final Fantasy Fun Fact: The REAL Final Fantasy 2 was ment to come to America,but Square decided to abandon the translation in favor of translating Final Fantasy 4 instead.
Fake Final Fantasy: Final Fantasy Mystic Quest is concidered to be the Fake Final Fantasy by Final Fantasy fans and RPG maniacs. However,the game itself is really good. Short,not very difficult,but Good.
The Lost Concept Of Sonic 2: Sonic 2 was originally gonna involve Time Travel,with past,present,and future versions of the Zones. However,this idea was instead saved for Sonic CD,which was being worked on during Sonic 2's development. I'll talk more about this another time.
The Only American Zelda Villian:Did you know that Zelda 2 Boss Gooma is an American creation. Nintendo of America replaced the Japanese version's second Helmethead with Gooma.

On a related note,the Helmethead boss that we know is actually Zelda 2 Jp's second helmethead.
Roaring Bosses: The Bosses of Japan's Zelda 2 actually roar. This is because the Famicom has better sound capabilities than the NES.
Fast Classic Gaming Fact 3: The NES was the very Game System that made Video Games popular AND saved the industry after the Video Game Crash. So thank Nintendo for the popularity...and existance of Video Games.
Fast Classic Gaming Fact 4: Street Fighter 2: Championship Edition was The very first Fighting Game for the Sega Genesis.
Final Fantasy Number Confusion: Final Fantasy 2 US is really Final Fantasy 4 and Final Fantasy 3 US is really Final Fantasy 6.

On a related note,Final Fantasy 7 was gonna be called Final Fantasy 4 here in the U.S.,but Square decided to just leave the name alone.
Street Fighter Name Madness: In Japan,Vega the Spanish Ninja is called Balrog,Balrog the American Boxer is called M.Bison,The Evil M.Bison is called Vega,and Akuma the Dark Shoto is called Gouki.

The reason For this is that in America Trademark was a big big deal. Balrog,in SFII,looked a lot like Mike Tyson. So to prevent a lawsuit by the Boxer for using his likeness,as well as using a name similar to his,Capcom USA decided to switch the names of the bosses Around. Vega's Japanese name,Balrog,was given to the Boxer.

They also figured that the name Vega sounded spanish,so they gave it to the clawed fighter. And M.Bison,the remaining name,was given to the Super Villain. It remains a Mystery as to Why Sagat got to keep his Name.

Also,since Capcom USA found the Dark Shoto to be Evil,they decided to change his name from Gouki to Akuma.
Fast Classic Gaming Fact 5: Tails is based on a Kitsune,a mythical Japanese Fox that has multiple tails.
Lost Materia of Final Fantasy 7: Final Fantasy 7 has some "disabled" materia that can only be accessed by hacking. These materias are: Housoku,Suichu Kokyu,Booster,MaBarrier,Reflek,and Refaub

The Housoku Materia gave you the ability to throw Gil at your enemy,kinda like the 'Coin' ability gained from the 'throw' materia.

The Suichu Kokyu Materia was disabled in the Japanese version of the game,but Re-enabled in the U.S. version. This materia was turned into the 'Underwater' Materia.

MaBarrier gave you the ability to cast 'M-Barrier'.

Reflek gave you the abillity to cast 'Reflect'.

Refaub gave you the ability to cast 'Wall'.

Booster increased the number of AP you got in battle. Since certain Weapons increase the Number of AP you get in battle,Square felt that this Materia wasn't needed.

A Materia called 'PFD' aka 'Prevent Floor Damage' was planned,but was scrapped because Square didn't want to put any "Damage" floors into Final Fantasy 7.
Golem Summon in FF7: Did you know that the 'Golem' summon was planned to be in FF7,but Square scrapped the Idea because they thought that the 'Golem' would make the game to easy.The Golem appears in FF7 as an Enemy.
Tifa the Sabin?: Did you know that Tifa was planned have Saban's 'Blitz' technique as her limit breaks. But Square scrapped that idea in favor of the 'Slot' Method.
Cloud's 4x Materia Growth Weapon: Cloud was planned to have a sword that gave him 4x Materia growth. This sword never made it past the drawing board.
3 Extra Endings of FF7: In Final Fantasy 7's ending Yuffie and Vincent are 100% absent..even if you had them in your party. Square planned 3 extra endings:one with Vincent,one with Yuffie,and one with both Characters. However,Square scrapped those ideas due to lack of time and money.
FF7's Weapons: Did you know that the Ruby and Emerald Weapons were American creations And that the Diamond Weapon was turned into a boss. However,all of this and more,were added to the Japanese re-release,Final Fantasy VII: International.
Sonic Crackers: Sonic Crackers aka Sonic Stadium was the Alpha version of Knuckles Chaotix. This prototype game starred Sonic and Tails. Sonic Crackers was basically a crapped up version of Knuckles Chaotix.
Zelda 2's Lost Item: According to a rumor I once heard,The Red Ring is a Hidden Item in Zelda 2.
Castlevania 4 = Castlevania 1: In Japan,Super Castlevania 4 isn't a continuation of Simon Belmont's adventures,instead the story is actually a re-telling of Castlevania 1's story.
Placeholder Kirby: Kirby was originally an unnamed place holder for a game.But Nintendo and HAL liked him so much,they've decided to make him the main character of the game. This decision proved to be an excellent one,as Kirby has become one of Nintendo's most popular characters.

At first the character was named Popopo,but was soon changed to Kirby,after the Vaccume. Though,some say Kirby was named after John Kirby,the lawyer who helped Nintendo against Universal Studios during the whole 'Donkey Kong' copyright debacle.
Sonic's World: The official name of Sonic the Hedgehog's Planet is still unknown,because Sega of Japan hasn't told us yet. Sega of America used to call Sonic's World,Mobius. But,unfortunately,that's inaccurate.

Some say that Sonic's World is an alternate version of Earth. However,I find this questionable and SoJ has never confirmed this. So Sonic's World will remain nameless,until Sega of Japan reveals it.
Universal vs Nintendo: Universal Studios sued Nintendo because they stupidly believed that Donkey Kong was a illegal licenced King Kong game. Universal lost the case miserably for 2 reasons: 1,Nintendo didn't rip off the King Kong franchise. And 2, The King Kong franchise itself was Public Domain. So no copyrights were violated and Universal was forced to pay Nintendo millions of dollars in damages.

The day Nintendo one that case,was the day it became a recognizable company.
Master System = Master Fail: Due to the bad fun factor of most of it's games,weak marketing,and having little to no 3rd party support,the Sega Master System failed in both America and Japan. You see,even with it's superior graphics and sound,the SMS failed to beat the NES.

However in Europe,it had a stronger following. In Brazil,the SMS was extremely popular. In fact,it's popularity among Brazilians is still alive today.
When the Proto is the Final: The Atari 2600 version of Pac-Man is actually the Prototype. Ya see,Atari wanted to get this game out early,so instead of finishing the production quickly,they mass produced and released the Prototype instead.

That was really lazy.
Kongs: Did you know that D.K.,the Donkey Kong that we know of is the Son of Donkey Kong Jr. So that would make D.K.'s Grandpa,Cranky,the original Donkey Kong.
Worst.Atari Game.Ever! : Did you know that ET was the most hated Atari game ever. The gameplay was very crappy and the graphics(for an atari) were garbage.
Not A Real Street Fighter: The NES Title,Street Figher 2010 isn't Even part of the Franchise. Despite being called Street Fighter. Ken Masters isn't even in the game,the protagonists name is Kevin and was only renamed Ken in the US version.

Why? Beats tbe hell out of me.
The FF7 Petiotion of '96: In 1996,Fans of Final Fantasy heard about plans to bring Final Fantasy 7 to America,They were exited..However,they didn't want a repeat of Final Fantasy 2 (4 in jp) and,to some minor extent,Final Fantasy 3 [6 in jp].

So a large group of fans created a single petition (i think it was an online one,though i could be wrong) asking Square USA to be fair with the translation. They wanted the following things:

1 - Keep the Original Name
2 - Keep The Death Scenes and References to Death
3 - Keep the Violence intact..including Blood.
4 - Keep the Disterbing Scenes intact
5 - Don't Sugercoate the Villains..or the Heroes.
6 - Keep All Abillities and Weapons Intact.
7 - Keep The Dialouge close to the Original.
8 - Keep the Difficulty as is.

The Petition was a success and the Fans got most of the stuff they wanted. Interesting huh?

Well,my Retro Headz, I hope you all enjoyed this long list of interesting facts. More to Come in the Future I assure you.

Monday, February 13, 2017

Retro Gamer Weekdayz - Nintendo's Tetris (NES)

Wazzup,my Retro Headz,welcome to another addition of Retro Gamer Weekdayz. Where the goal of this show is to turn your Weekday into a Strongday (see what i did there? ok bad pun).

Anyway,Today,I'm gonna be reviewing a very legendary puzzle game. Tetris. But not just any version of Tetris: Nintendo's version of the game,brought to us by Bullet-Proof Software and,of course,Nintendo.

And before you ask,Yes,there were 2 NES versions of Tetris,one from Nintendo and one from Tengen. I'll be reviewing the Nintendo version. Alright,enough talk,let's do it.

Story - Well,since this an early puzzle game,it has no story. Sorry.

Concept - Ok,moving on to the concept. The object of the game is to fit together falling shapes,called "Tetrominos",into a horizontal line. Once you do this,the line will vanish and you get points. The more lines you clear,the more points you'll get. Once you've cleared enough lines,you'll move on to the next stage (or clear the mode if playing on mode 'b').

You can also stack them to help you get more lines. Beware though,if you let the Tetrads reach the top of the play area,it's game over.

The shapes given to you are random and you can clear up to 4 lines at a time. The gameplay is very easy to learn,so you'll master it sooner than later. Though,I will warn you,the higher the stage,the faster the blocks will fall.

There are 7 different Tetrominos to work with: Z,Reverse Z,L,Reverse L,T,Square,and Rectangle.

The game features 3 selectable BGM and an option to disable music. The game also features 2 modes: A-Mode and B-Mode. A-Mode is the classic mode,where you marathon until you lose.

In B-Mode,you must clear a certain amount lines to win. Each of the modes has a stage select. But B-Mode has a handycap select,where you have to clear broken lines of blocks to win. You don't have to play this mode with it,though.

When you clear a certain stage in A-Mode,you get a cutscene. Cutscenes vary from level to level.

Controls - Ok,controls for this game. The game controls really well. You can move the the Tetrominos left and right with the Cross Pad and turn them with the A and B buttons. You can also force them down by hitting the down button.

Design - I really like the design. The graphics are just so colorful and detailed for an NES game. Plus,the Tetrominos change color depending on the level. Awesonesause.

Music and Sound - Music-wise,it's not too bad,though not to great either. It's basically classic music done in 8-bits. If you hate that kind of music,you can choose to turn it off. Sound-wise,it's pretty good...and Nostalgic.

Challenge - Easy the first few levels,but really hellectic in the later ones. Like I said earlier,the higher the level,the faster the Tetrominos will fall. And you'll have less time to react.

Trivia - Ok,time for everone's favorite..The Trivia Section. Tetris was developed in Russia by Alexey Pajitnov and 2 colleagues,out of a desire to create a 2-player puzzle game. Though,Ironically,Nintendo's version completely lacks this option.

Anyway,the Word Tetris is derived from the word "Tetramino" and "Tennis",which is Pajitnov's favorite sport. A Tetromino is a geometric shape made up of 4 squares.

Tetris was ported to the Game Boy and Nintendo made it a pack-in game,which contributed to the systems popularity. And unlike the NES version,The Game Boy version supports 2-Players.

Tetris has been released on almost Every console known to man. Seriously,the franchise is That popular.

Bad Aspect - Sooooooo,what didn't I like about this game? The only thing that sucks about this game is the lack of a 2-Player option,nothing else. Moving on.

Good Aspect - Well,despite the lack of a 2-Player option,Nintendo's Tetris is alot of fun and remains a favorite to this day. The gameplay is really addicting and the controls are solid. Plus,the game is very easy to learn.

Replay Value - So,how about that Replay Value,huh? Hey,it's an addicting puzzle game,so Of Course it's gonna have good replay value. It's Tetris! The fun factor is Always there with Tetris.

Final Score - Retro Talk gives Nintendo's Tetris for the NES an 8/10.

Well,my Retro Headz,that about does it for this edition of Retro Gamer Weekdayz. If you wanna see a retro game featured,let me know in the comment section. If I played it,I'll review it.

Until next time,God Bless and Happy Gaming.

Wednesday, February 8, 2017

Retro Gamer Weekdayz - Teenage Mutant Ninja Turtles (NES)

Wazzup,my Retro Headz,welcome to another addition of Retro Gamer Weekdayz. Today,I'm gonna be reviewing Teenage Mutant Ninja Turtles for the NES,brought to us by Konami/Ultra.

Story - Evil brain Krang decides to vacation on Dimention X,so he leaves his partner, The Shredder,in charge. The Shredder wages an all out war on New York City as part of his Global Conqust campaign. The Shredder's eternal enemies,and New York's resident Heroes in-a-Half Shell,the Ninja Turtles,spring into action to save the city.

Once they arrive on the scene,they see their good friend,and news reporter,April O'Neil,being kidnapped by The Shredder's goons. Now the Turtles have 2 things to save: The City And their Friend.

Concept - Your goal is to save New York City,by destroying the Foot Clan.

This game has 2 main modes,a Top-Down mode and a Side-Scrolling mode. The Top-Down Mode basically serves as the Level Map for the first 5 levels. This mode features some Foot Soldiers you can fight,as well as some instant death Steamrollers. In the 3rd level,yku can use the Ninja Turtles' signature vehicle,the Party Wagon,which can fire plasma bullets and missiles (which ya gotta collect).

Now the Side-Scrolling sections are the true meat n' potatoes of this title. In these sections,you battle a whole slew of enemies,mostly new ones,using your chosen Turtle's signature weapon. Not only that,but there are couple of extra weapons and items that you can pick up.

For weapons we have: The Shuriken (a single ninja star),The Spread Shuriken (which isca 3-way spread shop),The Boomerang (a boomerang),and The Power Scroll (a rare weapon that does the best damage). We also have Missiles for the Party Wagon,which you must use to destroy the barriers in Level 3.

Now keep in mind,these weapons have stock limits,so use them wisely. Press the select button to thoggle between Normal and Special weapon.

For the items we have: The Rope (which allows you to cross over special gaps in Level 4),Mr.Invincibility (you become invincible for a few seconds),and the Pizza (which restores health.)

You can choose to play as any of the 4 Green Teens. Each of the 4 Turtles has his own strengths. Such as: Raph being the fastest attacker and Donnie having the best reach.

And now the best part,You can switch out heroes at any point in the game via the pause menu. Sweet.

If your Turtle is beaten in battle,he will be considered "caught" and the Only way to get him back,is to search for him in the various levels (mainly the later ones). Should all 4 get "Captured",It's game over.

Controls - The controls can be slow at times and the jumping mechanic could be better.

You can attack,jump,duck,climb latters,and use special weapons. You can also attack upwards and while jumping and ducking. For Leo and Donnie,they can attack downwards while ducking or jumping.

It should be noted,however,that you can only do the downward stuff using Donnie and Leo's signature weapons

Besides entering Manholes and Buildings in the Top-Down mode,You can also swim in the Underwater stage in Level 2 (but Only in that stage) and use the Party Wagon/Turtle Van in Level 3. Swimming is a pain,making that lone Underwater stage,annoying. The Party Wagon/Turtle Van was fun to control,though. Shame it was only for 1 Level.

Design - Graphically,this game is pretty good. Detailed and colorful.

Music and Sound - Soundwise,this game is pretty standard for an NES Konami title. The Music is good,not too memorable,but good. Gotta love the Konami soundchip.

Challenge - The challenge is evident,starting with Level 2's Underwater 'Bomb Defusing' stage. There are a few areas where pixel perfect jumping is required. And don't get me started on the mess that is Level 5. And that's not all,some of the later enemies are pretty tough to beat..especially the enemies in Level 5. Oh,and the enemies respawn too.

So,yeah,this game Can kick your ass.

Trivia - Now for everyone's all-time favorite section: The Trivia Section!

Teenage Mutant Ninja Turtles is one of the very few Ninja Turtle titles that's a platformer. Most other TMNT games are either,Fighters or Beat 'em Ups.

Believe it or not,This game has a different name in Japan. There the game is titled: Geki Kame Ninja Den or Legend of The Radical Ninja Turtles. The reason for this is that Turtle-Mania didn't hit Japan until After the gane was made.

Oh,and in the Japanese version of this game,April is Splinter's daughter. Again,No Turtle-Mania yet in Japan.

Many of the new mutants and robots featured in this game,were never seen again. Though,the Boomerang Dudes kinda resemble the Rat King.

One last bit of trivia,This game has multiple home computer ports in the U.K.

Bad Aspect - Ok,so what did I find wrong with this game? Well,I hated the pixel perfect jumping,The Underwater stage,Level 5,and the fact that enemies respawn. The character could be a bit faster too.

Good Aspect - Graphics and Sound were the highlight of this game. I also loved the fact that you could play as your favorite Ninja Turtle AND switch between the 4 at any time. The special weapons and Party Wagon were great additions too,they gave the game a bit more variety.

Replay Value - So,does this game have great Replay Value? Well,yes and no. Sure there are some fun sections,but there's also frustration,especially in Level 5. If your a Ninja Turtles fan or just love hard games in general,this title's for you.

Final Score - With that,Retro Talk gives Teenage Mutant Ninja Turtles for the NES a 7/10.

Well,my Retro Headz,that about does it for this edition of Retro Gamer Weekdayz. If you wanna see a retro game featured,let me know in the comment section. If I played it,I'll review it.

Until next time,God Bless and Happy Gaming.